Other publishers have had difficulty producing hit software for the Wii and DS, however, and in the last year the Xbox 360 and PS3 have both started gaining ground on the Wii.
Fils-Aime spoke to the Los Angeles Times in
QUESTION: Are you concerned that
ANSWER: Looking at what PlayStation is doing, it feels very "Wii-too." In terms of
Our competitors will be challenged on providing the great value we have always provided. Our consumers have a system that they love. Is that consumer suddenly going to stop and go do something else?
Q: A lot of publishers have made high-profile, well-reviewed games for the Wii and DS that flopped, like "Grand Theft Auto: Chinatown Wars" and "Dead Space: Extraction." Why is it so tough for other companies to make games that sell on your platforms?
A: I would argue there are also high-quality games that seem to be well marketed (that) aren't selling well on competitive platforms. Our mission at a conference like this is to message directly with developers and publishers and provide thoughts on creating content that will be effective in the marketplace.
Q: When Wii launched,
A: By having the approach we have had with content
that is very social in nature, 85 percent of the Wii's we sell in the
U.S. are on the main TV in the household. That has given us a
tremendous platform to push the envelope of entertainment.
Having said that, we don't want to have a gazillion different applications because you get to a point where all you're doing is making it confusing for the consumer. If there are other compelling entertainment services we can provide through the Wii, then we're interested.
Q: If the long-term trend in gaming is away from packaged products and toward digital distribution, does that mean
A: As more homes are connected and bandwidth increases, the potential for digital goods grows substantially. We want to participate in that and we are, through (digital services) like WiiWare and DSIWare.
Having said that, we do believe that the interface between the screen, the controller and the consumer is something that is integral to the gaming experience. So in our view there will always be a console that enables that experience to come to life.
As for when digital will overtake packaged goods, our view is that is well into the future.
Q: Do producers and executives still knock on the door asking about movie rights to Mario or Zelda or Metroid, and if so, what do you tell them?
A: All the time. The message is, "Thank you for the interest." There have been certain (people) that we have talked in more detail with. But I think in the end, because we are a content company and are passionate about our franchises, it will be few and far between that actual deals are done to bring our franchises to life in a different way. These are our children.
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